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000157_owner-lightwave-l _Thu Jun 23 01:14:31 1994.msg
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Received: by mail.netcom.com (8.6.8.1/Netcom) id AAA15441; Wed, 22 Jun 1994 00:50:40 -0700
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From: bwilliam@nde.unl.edu (brad williams)
Message-Id: <9406220803.AA12273@nde.unl.edu>
Subject: About bones...
To: lightwave-l@netcom.com
Date: Wed, 22 Jun 94 3:03:39 CDT
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I've worked with the bones feature in Lightwave quite extensively and have
also made a cool animation in which some alien plantlife grows out of the
ground, as they twist and bend around. Although it came out great, it was
REALLY hard work to make, since each plant contained over 100 bones, and it
took a lot of ajustment time, to carefully tweek the way each plant grows
(they all grow differently). So I was thinking, wouldn't it be cool if
Lightwave was able to do 'spline bones'! By that, I mean instead of having
something that looks like a toothpick, why not have a full fledged spine of
which you could have as many knots in it as you need. That way, you could make
a long and slender object such as a snake, then just put one of thease
spline bones in it and it's ready to go! Doing it like that, would take only
a few minutes to set the whole thing up and get it in motion!
Brad Williams / bwilliam@nde.unl.edu